Rezku is an all-inclusive ordering platform and management solution for all types of restaurant and bar concepts. You can now get a fully custom branded downloadable smartphone ordering app for your restaurant exclusively from Rezku.
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Your go-to FinOps platform
Analyze, optimize, and govern your multi-cloud environment effortlessly with AI Agentic FinOps.
Unlike reporting-only FinOps tools, FinOpsly unifies cloud (AWS, Azure, GCP), data (Snowflake, Databricks, BigQuery), and AI costs into a single system of action — enabling teams to plan spend before it happens, automate optimization safely, and prove value in weeks, not quarters.
VMMLib is a vector and matrix math library implemented using C++ templates, thus making it very easy to integrate into other libraries and programs. It is developed at the VMML, University of Zürich.
Equalizer is the standard middleware to create parallel OpenGL-based applications. Please visit https://github.com/Eyescale for current development information.
NOTE: Codebase is being moved to it's new home at: https://github.com/cjcliffe/CubicVR A high-performance object-oriented OpenGL 2.0 & OpenGL ES 3D engine with a simple implicit library interface. Includes GLSL, Bullet physics and Lua scripting.
Go beyond a virtual data room with Datasite Diligence
Datasite Diligence, helps dealmakers in more than 170 countries close more deals, faster.
The data room with a view. Evolved for next-generation M&A. Built on decades of deal experience. Packed with expert tools, yet intuitive for novices. A fully mobile platform with frictionless processes. Smart AI tools that let you close more deals, faster, plus end-to-end support at all times. Do due diligence with intelligence.
A 3D engine for virtual globes designed to illustrate engine design and rendering techniques described in our upcoming book. OpenGlobe is written in C# and uses OpenGL 3.3 core profile (via OpenTK).
OpenGlobe is now also on GitHub: https://github.com/virtualglobebook/OpenGlobe
MD2 (Quake II Style) 3D model loader and animator for the C# XNA games development framework; includes demonstration/tutorial application. Developed on Microsoft C# Express 2005 and the Microsoft XNA Games Development Framework 1.0 Refresh release.
Ported to GitHub for consolidation/preservation:
https://github.com/aussieboosh/XNA-MD2-Model-Loader
...H-RT is a research project aimed at comparing popular and less popular light reflection models.
You can obtain the source code of H-RayTracer at (Mercurial repository):
https://bitbucket.org/bayger/hrt
Vincent ES 1.x is a 3D rendering library based on the OpenGL (R) ES 1.1 API specification (Common Lite) for embedded devices. ATTENTION: A new fixed pipeline implementation is being work on here: https://sourceforge.net/projects/oglsc
1st 3D game engine built in C# for .NET, Visual3D Engine's predecessor
The first 3D game engine built in C# for .NET, predecessor to the Visual3D Game Engine (https://www.poweraccess.net/visual3d-game-engine), an All-in-One Game Development Tool for Next-Gen 3D Games, MMOs, Simulations and Virtual Worlds powered by Microsoft XNA.