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Queue Management System for Busy Service Providers | WaitWell
The queue management system that perfectly adapts to your workflows
The queue management system that perfectly adapts to your workflows. Improve operational efficiency in weeks with the most configurable enterprise queue system.
A basic ray tracer written in the Scala language. Features includes photon mapping and a frontend written in Groovy. Planed features are volumetric lighting and shadow photons.
Currently, this project consists of a pure java math expression parser optimized for repeated evaluation. Development of an interactive 3D math visualization application based on this parser is planned for the future.
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EGL is a pure java 3D Graphics API which was designed for J2ME mobile devices and based on CLDC 1.0 only, which provided OpenGL-like interface and supports basic 3D pipeline and texture.
This 3D visualization program would allow you to travel through interiors of imported buildings. Client - server architecture would allow "virtual clients" - for example for showing in real-time, where staff is located (using additional equipment)
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DamePlus is an OpenGL based checkers game including several game modes such as "Dame", "Dame International", "Wolf und Schaf" etc. Also for playing human vs. computer some AI is implemented.
XEland (Cross Eye Landscape generator) is a Java/Swing program which generates 3D landscapes as stereo pair images for cross eye viewing. It can be used as simple texture generator too. Original XEland was a Gnome application written in C++.
jSVR is an implementation of the Single view 3D reconstruction technique. It allows the recreation of 3D scenes from a single image. It provides a UI that navigates the user through a number of steps from a source image to a complete 3dmodel of the scene
Sunflow is a rendering system for photo-realistic image synthesis. It is written in Java and built around a flexible ray tracing core and an extensible object-oriented design.
Ghia is a 3d library which allows consumers to switch between various software and hardware renderers. Software renders include zbuffer texture mapping, z-sorting polys and a wireframe. Simple scenes rendered in 30 fps with the texture mapped renderer.
LDrawLoader is an implementation of the com.sun.j3d.loaders.Loader-interface to load LDraw-parts and -models into Java3D-Scenes. Additionally a LDraw-Viewer is provided, that uses the loader to display LDraw-parts and -models.
Code libraries and media files contributed by Whoola, Inc. Includes Whoola Cyberspace, a virtual reality web browser with fly-through hyperlinks. The source code includes a COLLADA loader for Xith. Click on the "Home Page" link above to install.
Iupiter is a Java API using both a lot of new features available with JDK 1.4 and its JVM, and the opensource library LWJGL which enables us to use native APIs such as OpenGL and OpenAL, or OS services for interfacing to mouse, keyboard and joypad.
GMUVE (Graphical Multiuser Virtual Environment) is an engine/framework that lets large numbers of users interact in a 3D world. GMUVE is a peer to peer networked OpenGL application that can be used for MMPOG or 3D chat. It is available in Python and JAVA
cmjTracer is a small Java based ray tracer with antialiasing and Constructive Solid Geometry (CSG). It will be capable of importing various 3D and image file formats for rendering. It will also be able to render keyframed animations.