Showing 813 open source projects for "python games code"

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  • 1
    Behaviours provide a way to quickly author reusable sequences of actions for use in the PaSSAGE framework, or any Neverwinter Nights module. The Behaviour Tool is a tool for the creation and management of behaviours.
    Downloads: 0 This Week
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  • 2
    BCI Project Triathlon
    A three-step approach towards experimental brain-computer-interfaces, based on the OCZ nia device for EEG-data acquisition and artificial neural networks for signal-interpretation.
    Downloads: 0 This Week
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  • 3
    Brainiac, Is C/C++ Libraries, Programs, And Python, And Lua Scripts For Neural Networking And Genetic Programming, In An Attempt To Create A "Glue-It-All-Together" Project, Striving Towards General Artificial Intelligence
    Downloads: 0 This Week
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  • 4
    Source code from the book "Artificial Intelligence for Computer Games: An Introduction" by John Funge.
    Downloads: 0 This Week
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  • 5
    Go-Mo-Cult is an implementation of the board game Gomoku (also known as "five in a row").
    Downloads: 0 This Week
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  • 6
    AKIRA aims to create a C++ development framework to build cognitive architectures and complex artificial intelligent agents.Features:KQML,Fuzzy Logic,Neural Net,Fuzzy Cognitive Maps and DIPRA (a distributed BDI - Belief Desire Intention goals model)
    Downloads: 5 This Week
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  • 7
    RL-Glue has moved to google code. Please see: http://code.google.com/p/rl-glue/
    Downloads: 0 This Week
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  • 8
    An AI sandbox for learning game programming. It includes an integrated development environment, and functionality for rapid development of virtual characters.
    Downloads: 0 This Week
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  • 9
    A simple Python chatbot A.I.
    Downloads: 0 This Week
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  • 10
    This project gives you a simple 2D world for playing with Artificial Intelligent actors. It contains of a world with objects. And a simple game, pyRugby, demonstrating the use of this world. All built in Python, using pygame for visualization.
    Downloads: 0 This Week
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  • 11
    General purpose agents using reinforcement learning. Combines radial basis functions, temporal difference learning, planning, uncertainty estimations, and curiosity. Intended to be an out-of-the-box solution for roboticists and game developers.
    Downloads: 0 This Week
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  • 12
    Multi Agent based distributed application. The code can be processed over multiple common machines with fault-tolerance. It is designed to distributively run any Python's script, which can be applied to a given input data set.
    Downloads: 0 This Week
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  • 13
    Educational game framework supporting board games, strategy games, and other grid-based game boards. Currently uses Python/wxPython as the application language/library. C++ libs included to help create AI for the various games.
    Downloads: 0 This Week
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  • 14
    FEAR is a development kit helping software engineers create advanced artificial intelligence in synthetic characters with simplicity and efficiency. The project includes reusable AI components, portable framework and interfaces to realtime 3D games.
    Downloads: 3 This Week
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  • 15
    Mental is a neural network engine implemented in pure Python. Design goals are easy-to-read source code, completeness, and ease of use. Presently implements feed-forward, back-propagation networks. Intended primarily for instructional use.
    Downloads: 0 This Week
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  • 16
    MegaHAL is a 'conversation simulator' that learns as you talk to it. MegaHAL differs from conversation simulators such as Eliza in that it uses a Markov Model to learn how to hold a conversation. It is possible to teach MegaHAL to talk about new topic
    Downloads: 0 This Week
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  • 17
    A lightweight and fast implementation of Conway\'s Game of Life and related cellular automata. It includes a pattern viewer running X Windows and a Python module intended to help in designing complex patterns.
    Downloads: 0 This Week
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  • 18
    An artificial intelligence that plays the board game Puerto Rico, by Andreas Seyfarth.
    Downloads: 0 This Week
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  • 19
    The Genetic Architecture Framework is intended to explore and experiment with artificial life techniques using a genetic base for the physical and neural networks for the brain, in a game based simulated world.
    Downloads: 0 This Week
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  • 20
    ch0 c-h-zero the chess engine!!! How well is it possible for your processor(s) to play chess? How well is it possible for someone AND your processor(s) to play chess? Would they let it fly, or manage it actively? --> Let's evolve !!!
    Downloads: 0 This Week
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  • 21
    The RoboCup competition is an international event in which teams of autonomous robots play soccer against one another. This project provides resources for the RoboCup F180, or small-sized league. It also provides a mechanism through which teams can c
    Downloads: 0 This Week
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  • 22
    A robot wars variant. A computer game in which robots are governed by a simple assembly language. Various arenas running on different hosts can be connected over the internet, so that robots blundering into transporters can be sent from machine to machi
    Downloads: 0 This Week
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  • 23
    Chloe - a chatterbot with charisma. Learns from experience, and speaks any language you teach her. Perhaps even useful, but surely entertaining.
    Downloads: 2 This Week
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  • 24
    The Python Genetic Programming Project implements a Genetic Programming System a la J Koza in Python.
    Downloads: 0 This Week
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  • 25
    In Hoverbots, robots with an artificial intelligence fight each other in a 3D environment. The AI is coded by the competitors in any language. Robots can create drones with up to the same functionality as the robot, or simply as bombs.
    Downloads: 0 This Week
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