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...The code current compiles with Highspeed Pascal (Atari ST) or FreePascal. I hope to have it compiling for the Amiga (also using Highspeed Pascal), and supporting a built in p-codecompiler/interpreter for cross platform development.
Shader Assembly Compiler (SHARK) is a tool to perform automatic conversion from DirectX 9 pixel shader assembly language into a C++ code that performs corresponding OpenGL states setup via IHVs propietary- or ARB-extensions.