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Dialpad Connect is an AI-powered unified communications platform that combines voice, video, and messaging to enhance team collaboration and customer interactions. It features real-time call transcription, automated call summaries, and AI-generated action items to help users stay focused during conversations. The platform integrates seamlessly with popular business apps like Salesforce, Zendesk, Microsoft Teams, and Google Workspace to streamline workflows. Designed for businesses of all sizes, Dialpad Connect delivers enterprise-grade reliability with 100% uptime SLA and robust disaster recovery. Security and privacy are core priorities, meeting standards like GDPR, HIPAA, and SOC 2 compliance. Dialpad Connect helps companies elevate customer experiences while boosting team productivity.
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One Unified Time Tracking Software For Projects, Billing, Pay and Compliance
For companies of all sizes looking for a Time Tracking software
Replicon's time-tracking platform is scalable and configurable to support the diverse needs of small, mid & large businesses with a remote and globally distributed workforce. Replicon’s Time Tracking is a cloud-based, enterprise-grade solution that tracks employee time across projects, tasks, presence, and absence to facilitate client billing, project costing, and compliant payroll processing. The scalable and configurable platform offers seamless integration with common business technology stacks, such as ERP, CRM, Accounting, and payroll solutions. With AI-powered time capture, mobile apps, and labor compliance as a service, Replicon makes time tracking hassle-free.
Arianne is an engine to develop multiplayer online games like Stendhal
Arianne is a multiplayer online engine to develop turn based and real time games, providing a simple way of creating the game server rules and clients like our MORPG Stendhal. Our engine Marauroa uses Java and SQL for hosting hundreds of players on a solo host.
Stendhal is a fun friendly and free multiplayer online adventure game with a huge and rich world. With hundreds of NPCs and different quests, features like the Travel log and achievement system keep track of progress. Thousands of...
With CRM, Sales, and Marketing Automation in one, Act! gives you everything you need for happier clients, more revenue, and less stress.
Act! Premium is perfect for small and midsize businesses looking to market better, sell more, and create customers for life. With unparalleled flexibility and freedom of choice, Act! Premium accommodates the unique ways you do business. Whether it’s customizations to fit your specific business or industry processes or your preferences for deployment and access, the possibilities with Act! Premium are limitless.
Multiplayer online role playing game, based on original mechanics and setting, with a light client (runnable as a Java Applet) and persistent, highly customizable server.
Weapon M is a Java client for the classic game TradeWars 2002.
== NOTICE ==
Due to the perpetual brokenness of SourceForge, the project wiki, issue tracker, and binary downloads have been moved to Chalcodes.com.
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Humanly is an AI recruiting platform that automates candidate conversations, screening, and scheduling.
Humanly is an AI-first recruiting platform that helps talent teams hire in days, not months—without adding headcount. Our intuitive CRM pairs with powerful agentic AI to engage and screen every candidate instantly, surfacing top talent fast. Built on insights from over 4 million candidate interactions, Humanly delivers speed, structure, and consistency at scale—engaging 100% of interested candidates and driving pipeline growth through targeted outreach and smart re-engagement. We integrate seamlessly with all major ATSs to reduce manual work, improve data flow, and enhance recruiter efficiency and candidate experience. Independent audits ensure our AI remains fair and bias-free, so you can hire confidently.
3d peer to peer chatroom where associated pairs of text gravitate
A 3d chatroom where the things people write gravitate toward eachother based on total strength of associations between those short texts. Strength is a competition of who spends the most computing time trying to associate the texts, similar to Bitcoin's "proof of work" system. While there is unlimited space in the system overall, the space around any specific text is limited by 3d space, which drives competition for what people want that text to be associated with. It can be used like a...
The Revelation Logger is a game log analyzer, written exclusively for the online game "Revelation: Lands of Kaldana". It analyzes logs and provides feedback to the player about their and other people's performance in the game.
GUIFugue (eventually to become a part of JNIFugue) is a Java-based GUI intended to complement usage of the MUD client, TinyFugue. Using scripting in TinyFugue, users will be able to customize a GUI down to its most basic behaviors.
This project aims to create a Multi User Dungeon Client written in Java. It provides a extendable PlugIn-System , colorization of incoming text and macros.
It is designed for use with the Austrian MUD SilberLand but may be used to connect to any text MU
Sloth Online RPG is a 2D fully graphical online game engine. It features rich tile based maps with layers, fully customizable characters and a completely interactive environment. Also included are resources such as map editors, sprites, tiles, and more.
A log player for "The Fourth Coming" ("T4C", http://www.the4thcoming.com).
Given a log-file, this tool will replay a T4C game you've played before.
It will have built-in functionnalities like : merging log files
together, searching and cleaning
The populair MUD-game BatMUD (http://www.bat.org) provides players with its own Java client application, developed by MythScape.
This project tries to provide an extendable framework for building and using plugins for the BatClient
A framework for MUD and game servers to separate logic into domain tiers. This will separate business logic and features of creating a game server and also let dependent projects focus on game domain logic and content.
JVRMUDClient is a simple client for MUD ( Multi User Dungeons ) written in java. Supports mini-map, colourful ansi terminal, will support triggers, scripts,...
A text map creator for MUDs. Allows quick mapping using num pad keys for direction. Creates unicode text maps that can be posted, emailed or used to create maps that appear in the mud. Offers user the ability to mark rooms, extend hallways and add notes.
There's now two versions of this and the newer Java version actually paints the map instead of creating it with text.
If you're looking for a feature just email me; community feedback is really what drives me to work on this.
This project is a pure Java implementation of an MMORPG / mud, server and client. It is a fully persistent world, backed by a MySQL datastore. Features NPC AI, shard-level scalability, and persistent items, and a particle attack system.
Sonnheim - A place in the sun, to meet friends and explore worlds. Sonnheim is a multi user environment consisting of landscape and city like maps. It tries to combine the ideas of socializing and role playing and provides an environment for this.