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OpenMind is a scene graph written ont top of OpenGL for Java. It already features hierarchical scene managment and object transform, full dynamic cameras, lights and fog, 2D UI elements scenegraph managment, 2D and 3D mouse picking, and more...
n-able is a cross platform J2ME middleware, providing all the leading edge features required to produce high quality, innovative and addictive 2D & 3D wireless games and applications. It supports MIDP 1.0/2.0, MMAPI & the J2ME Game API.
Software that produces a HTML gallery from a set of JPEG files. The software generates thumbnails, adds a description to the html's which the user can specify and produces scaled images. JPEG IT also generates a perl script for adding comments.
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Java 3D Game SDK based on J2SE 1.4 and Java 3D 1.3.
No native code is used, so this SDK should be portable to all operating systems, which provide the above SDKs.
The SDK provides functions from initializing the window till model animating and renderin
P4D is a lowpolygon 3D editor and a game environment.
With the editor you can modify bonebased 3D models, animations and textures.
The game environment (which is also used by the editor) provides simple
script-, physic-, particle- engines.
It is a word puzzle game which can be played online. It is a Java Applet that can show crossword puzzles. The clues of these kind of puzzles are in squares. The applet can be put on a web-page where visitors can solve crossword puzzles interactively.
XMUD is a MMORPG implementation in Java. Players can extend the system by creating new objects. The game provides a 3D engine written in Java3D, Persistent state management, synchronization and networking subsystems. Compatible with NWN modules.
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JabaMud is an attempt to build a Java based multiuser reality. The goal is a graphically stunning massively multiplayer RPG that is completely OS independent and relatively quick. JabaMud runs as an application and uses Java3D to render scenes.
This project aims to create a Java applet able to display pictures and slideshows of pictures in your favorite web browser. As opposed to server-side solutions, applets can be viewed offline, can be burnt on CD and are generally more flexible than script-
This is another RTS (real time strategy) with a few new features, such as customizable technologies and graphics, mutliple players per team, and more.
This game is "Of the gamers, by the gamers, and for the gamers." We know what everyone wants in an RTS
An image processing environment, based in Java, and developed on the concept of filters applied to an input. Maybe it will work out, maybe it won't. But it's better then wasting space on SourceForge for an old game...
A client - server game where all mechanical objects (robots) can be programmed, using standard programming languages, to battle other robots. Will be a great learning tool for robotics and programming.
SWIGS is a perl script for creating hierarchically organized web image
galleries with automatically created thumbnails and for each image.
SWIGS strives for complete flexibility in layout through templates and
a simple Perl extension interface.
Flanderra will generate swf multimedia files. Pure Java implementation. Images, mp3, fonts, vector graphic shapes, even Action Script 2.0 is desired to be treated like a java classes and XML. Cool, huh?
This project is an all in one UPnP server and adapter for the Xbox and Xbox 360. This project is to address the lack of compatibility for Xbox and Xbox 360 in other solutions.
The software being developed in this project will allow spectators in a stadium to access instant replays and other game-related services on a handheld device.
ScreenCaster is a Java-based tool for screencasting on Linux. It supports high-performance capturing of screen contents, as well as capturing of both system and microphone audio, suitable for demonstrations or game footage recordings. Additionally, it supports the use of presets for the quick saving and loading of commonly-used configurations to make the recording process as painless as possible.
TVComm is a framework to digital tv applied on t-commerce. The framework is aimed to provide a core of common funcionalities as security, payments transactions and authentication requirements to digital tv.