From chat to voice to SMS, every conversation gets a smart, personalized response powered by your policies, tone, and data.
Learn More
E-commerce Fulfillment For Scaling Brands
Ecommerce and omnichannel brands seeking scalable fulfillment solutions that integrate with popular sales channels
Flowspace delivers fulfillment excellence by pairing powerful software and on-the-ground logistics know-how. Our platform provides automation, real-time control, and reliability beyond traditional 3PL capabilities—so you can scale smarter, faster, and easier.
Open Source Virtual World and MMOG Development Platform
3D Client (Windows), Server, and Tools to easily create massively multiplayer games and virtual worlds.
If you want to contribute to the source code please go to https://github.com/multiversemmo/MultiversePlatform
An alternative/custom Minecraft server, written in Java, compatible with the original protocol. OpenCraft is built upon Apache MINA, SLF4J, Jython and XStream. The aim is to have features not in the official server distribution, like antigrief/scripting.
A turn-based, 4X strategy game with some real-time tactical and also role playing aspects. I've been planning this game on paper for years and am now starting to code (Jan. '11)
Text-based RPG engine both on the server side and client side. Allows full customization and control of the world objects including: zones, monsters, characters, NPCs, items, quests, etc. All of this within a desktop application against a MySQL DB.
Transforming NetOps Through No-Code Network Automation - NetBrain
For anyone searching for a complete no-code automation platform for hybrid network observability and AIOps
NetBrain, founded in 2004, provides a powerful no-code automation platform for hybrid network observability, allowing organizations to enhance their operational efficiency through automated workflows. The platform applies automation across three key workflows: troubleshooting, change management, and assessment.
This is a 2D shooting action game for two players for GNU/Linux, Mac OS X, and Windows. Current release written in C++ using the SDL library with its extensions. Next release will be in Java.