Showing 53 open source projects for "java code game"

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  • 1
    libmsgque

    libmsgque

    something that writes code for you

    The **libmsgque** project is an infrastructure that allows multiple package-items to be linked together to act as one application. To link, you need to distribute the work from one package-item to another package-item and wait for an answer or not. > Philosophy: Write Once → Run Everywhere The package-item can be a thread, a separate local process that is started by fork or spawn, or even a network of multiple services on multiple hosts. The package-item can be written in any...
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  • 2
    Jbox is a Java full-text search engine framework. It is not a complete application, but rather a code library and API that can easily be used for constructing a search engineer.
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  • 3
    This is a framework for developing multiplayer games over j2me and bluetooth using a P2P approach.
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  • 4
    JavaSock provides a combination Java API and native code library allowing Java programs to manipulate raw network packets through a consistent and secure interface. The API supports applications including packet filtering and packet sniffing.
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  • 5
    Java and ColdFusion libraries to lookup country code and language from IP address. It uses a local copy of the WHOIS database to perform fast, accurate lookups of country codes. Useful for log analysis, internationalization, geolocation, etc..
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  • 6
    BlindEyes is an open-source distributed framework designed to allow the distribution and chaining together of code in many popular languages.
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  • 7
    Hermes is a P2P middleware. It's not a framework, but it's a shell over the existing frameworks. This shell is made in such a fashion that it's possible to the app developer to change the underlying framework without any changes to his app code.
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  • 8
    ----------------------------------- This project is no longer being actively maintained (it hasn't been worked on since around late 2006. I am leaving what code is available. If you wish to take over this project ... Please send me a message on my profile or email me at WilliamDeRieux@gmail.com. You can also contact me on twitter: https://twitter.com/Neoh4x0r and Google+: https://plus.google.com/+WilliamLDeRieuxIV/posts ----------------------------------- This Project's Purpose is...
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  • 9
    MySXP Client: Is an ActiveX COM Microsoft Windows platform; The objective of this Component is to create a terminal service for a wide open server services as, IM, RPC for client app., RPC, DB terminal, Multiplayer Game client, WebCam, voIP Client.
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  • 10
    Sonate is a java GUI for OpenBSD pf packet filtering. Optional code can be compiled to OpenBSD host to transfer generated configuration using SSL
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  • 11
    Set of tools and libs for managing structured data in a very flexible way: Imp./Exp. ASCII, XML, SQL, PS, Tex/LaTex, RTF GUI: X-Windows, MS-Windows Interface to C++, DBs, Perl, PHP, Java, TCP/IP LISP-like interpreter written in C++ using C-LIB
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  • 12
    Pure Java full-featured multi-player gaming system Pluggable, configurable game engine Distributable, load-balancing, "world engine". flocking, Genetic Algorithms and neural networks 3D clients, ZMUD(tm) clients, regular TELNET access (TCP/UDP
    Downloads: 0 This Week
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  • 13
    Web Services Console is an Eclipse plugin that provides the user with a rich set of tools for developing and monitoring web services.
    Downloads: 0 This Week
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  • 14
    Java Library used to connect and read data from a DStream server. Primarily for the Dark Ages of Camelot game. Users of this library can bind actions to certain events. The event is triggered when certain packets are recieved from the server.
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  • 15
    Active Networking provides a framework in which executable code within data packets can execute upon intermediate network nodes. The goal of this research is to develop active networks that are capable of predicting their own behavior and to use this ca
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  • 16
    OAS is an application server for building online, cross-platform, multiplayer/user game applications and provides developers with a framework for handling client/server communication, handling and executing application logic, and multiple client types.
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  • 17
    HTTPPoll is a website monitoring and alert program, written in Java and run on the command line. It polls a list of URLs at user-defined intervals, and can run three types of alerts when a URL returns an error code: email, pop-up dialog box, and shell scr
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  • 18
    A client/server architecture to allow the creation and playing of a configurable "Connect Four" like game.
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  • 19
    OmniSockets is an open message-based network interface which simplifies the development of distributed Java applications. It extends the standard Java network classes to provide a large degree of automation for connection and message handling.
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  • 20
    The sysMANtra management framework provides JMX based application services, monitoring and custom management for any distributed Java application with a variety of pre-packaged management interfaces for your J2SE or J2EE application.
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  • 21
    GAMA is intended to ease administration of multiple game servers on distributed hosts on a TCP/IP network. It is especially usefull if you have to administer several gameserver for a tournament at a LAN Party.
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  • 22
    Update: The code from this project has been contributed to the GNU Crypto project. The Cryptix SASL Library is an implementation of the Java SASL bindings and a number of SASL mechanisms.
    Downloads: 4 This Week
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  • 23
    This interface will allow you to write code to retrieve and send promiscuous network packets from your Java program. It could provide a starting point for a java nmap or such...
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  • 24
    Jipsy is a drop-in replacement for java networking code to enable the use of IPv6 in a Java application. The use of this software requires no modifcation to your code or even recompilation of java code. The only change that is required is to add the jipsy
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  • 25
    Racoon is an application server for multi-player games. Its intention is to relieve game developers from recurring and time extensive tasks. This is achieved with a modular concept: only the game logic has to be written and deployed in Racoon.
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