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Find out just how much your login box can do for your customer | Auth0
With over 53 social login options, you can fast-track the signup and login experience for users.
From improving customer experience through seamless sign-on to making MFA as easy as a click of a button – your login box must find the right balance between user convenience, privacy and security.
A Database System for Metamodeling and Method Engineering
ConceptBase.cc is a multi-user deductive and object-oriented database system for metamodeling and method engineering. Includes a graphical client that builds upon the logic-based features of the ConceptBase.cc server. The data model is O-Telos.
ConceptBase.cc can represent information at the data level (example data, traces of process executions etc.), the class level (schemas, process definitions etc.), the metaclass level (constructs of modeling languages), the meta-metaclass level...
Artificial Intelligence techniques applied to common software tasks, using First Order Logic; N3, OWL ontologies and rules. Enables component-based application building, platform independence, user-friendliness. Leverage on Euler inference engine + GUI.
A lightweight IDE for Artificial Intelligence. Started as GUI for the Euler reasoning engine. The sources can be N3, RDF, OWL, UML, eCore, plain XML or XSD, files or URL's. Wraps Drools (or CWM, FuXi) as N3 rules engines. Model based app. generation.
The free online uptime monitoring service with an App is available for iOS and Android.
With the Free Plan, you can monitor up to 50 URLs, check for a website's content (using the keyword monitor), ping your server or monitor your ports in 5-minute intervals. You can create a status page to showcase your uptime. SMS or Call alerts can be bought anytime.
A modular language generator based on the theory of Functional Grammar (FG) by Simon C. Dik. Implemented using Java for the user interface, ANTLR for the input format parser and Prolog for the grammar and lexicon module, treating underlying linguistic st
This project will provide an interface for using Lightweight Communications Calculus (LCC) to control agents in the Unreal Tournament enviroment. It consists of a prolog-style interperter, LCC parser/IDE,a GUI / LCC editor and interfaces to the Gamebots
A group of systems for building network-oriented intelligent agents, consisting an agent communications infrastructure, April - an agent construction programming language, Go! - a logic programming language and DialoX - an XML-based user interface engine