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Batiscafo is a brand new game for mobile devices. It was made with Sun Wireless Toolkit for j2me devices capable of MIDP 2.1 and CLDC 1.1. In it, you navigate in a batiscafo to the deeps of the sea searching for treasures.
Bomber is a j2me MIDP 2.0 game based on a Spectrum 48k classic original game. It was developed using Sun Java Wireless Toolkit and is tested on Nokia 6234 mobile phone.
A Java framework for writing sprite based games (turn-based, card, and arcade games.) Provides: Sprite management, rendering (Java2d or OpenGL), Collision Detection, Sprite widgets (buttons etc...), visual editor for layout of game widgets.
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This is yet another cross platform(written in java) implementation of the classic tetris game. It focuses on funny multiplayer features as well as 2d, 3d and maybe even 4d gameplay modes. Basic 2d single and multiplayer game is already implemented.
Java platform game that incorporates a 2d physics engine to bring a sense of realism. You control a vehicle that must navigate it way through multiple levels. A level designer will also allow you to contruct your own levels.
SnakeBerry is a university project whose goal is to create a simple multi-player snake game, in a nice object-oriented manner with industrial-strength UML documentation, according to the Rational Unified Process scheme.
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Pellet Quest is essentially a PacMan adventure game. As you collect pellets, your character increases in power and can explore more and more of the massive world. Idea from www.squidi.net!
In the thought of making a tribute to one of those that passed through the golden age of gaming, we came with the idea of building another asteroids clone, but not exactly like the original Asteriods, only with a little touch of humor.
Tank Arena X is a 2-D arcade game playable by a single or multiple players. It loads all the game data from simple text files, allowing for easy modifications and creation of new levels and mods. Also, can support AI tanks using its AI engine.
JMario is a side-scroll game, built in Java, based on Nintendo's Super Mario World. It's been developed by David Buzatto as part of his course conclusion work entitled "Utilization of Java Platform for 2D Game Development".
Space Ballistics is arcade game like Amiga's Gravity Wars. You need set angle and torpedo power to hit enemy, but gravitation from some planet make trajectory not easy.
A Java port of "powermanga", which is an arcade 2D shoot-em-up game with 42 levels, 14 guardians and more than 200 sprites. It runs in 320x200 or 640x400 pixels. It runs on J2SE and some J2ME (MIDP 2.0/CLDP 1.1) enabled systems, SWT is also supported.
MazeRunner is mainly a puzzle game that is very extensible. It currently features maps, a scripting system, a music system, and it will soon have more.
MotoPain is a networked multiplayer car-battle game, implemented in Java. The goal is simple: to blow each opponent from the face of the earth. You will also be able to design your own car to suit your style of play.