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TelemetryTV content management and device management
Simple and intuitive digital signage software.
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<p class="description">TelemetryTV is a powerful digital signage platform built for the modern communicator who needs to engage audiences, generate awareness, or give their community a voice. TelemetryTV allows users to broadcast dynamic content easily by streaming video, images, social feeds, turnkey apps, and data-driven dashboards to all of your displays wherever they are. TelemetryTV powers marketing and internal communications at Starbucks, New York Public Library, Stanford University, and more.</p>
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All-in-one program for creating 2D scrolling games. Compile your games into stand-alone .NET executables or customizable C# source code. The IDE and framework are build on OpenTK, which wraps OpenGL, so generated games can be cross-platform.
...See linuxgamesdev.blogspot.com for more.
26.11.2011 - add html5 (canvas) java script experimentall port.
See "browse files" for more details...
20.07.2014 - rewrite code of original SwibPlex/ Add lights effect on levels.
Wizard of wor HTML5 remake.
Usage: Upload and play. You should have
HTML5/CANVAS/WEBGL Capable browser.
I did not made this code, it is made by a great programmers!
Jet Slalom type game for WebOS using AJAX/Canvas/Mojo. Coded to give a range of code examples such as: using HTML5 Canvas elements; fending off the garbage collector; managing Mojo lists and widgets; global/local leaderboards; and mobile advertising.
All Things Performance and Partner Marketing, All in One Place
Track calls, leads, and clicks without the manual work
Automatically tie revenue back to campaigns, channels, publishers, and networks through marketing attribution. Spend less time juggling reports, and more time optimizing for growth by using a single operating solution for partner and performance marketing.
...Technical decisions have been made such that contribution to and development of the project is as straightforward as possible.
Check the README for how to play, set up a testing server, or contribute to the project.
You can play on the public server at http://pyrop.us:1234