Easily build robust connections between Salesforce and any platform
We help companies using Salesforce connect their data with a no-code Salesforce-native solution.
Like having Postman inside Salesforce! Declarative Webhooks allows users to quickly and easily configure bi-directional integrations between Salesforce and external systems using a point-and-click interface. No coding is required, making it a fast and efficient and as a native solution, Declarative Webhooks seamlessly integrates with Salesforce platform features such as Flow, Process Builder, and Apex. You can also leverage the AI Integration Agent feature to automatically build your integration templates by providing it with links to API documentation.
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Quality and compliance software for growing life science companies
Unite quality management, product lifecycle, and compliance intelligence to stay continuously audit-ready and accelerate market entry
Automate gap analysis across FDA, ISO 13485, MDR, and 28+ regulatory standards. Cross-map evidence once, reuse across submissions. Get real-time risk alerts and board-ready dashboards, so you can expand into new markets with confidence
Dynamic tree of Java objects encapsulates hard-drive and Jar/Zip files (and their inner files) and Java objects all the same way. Create new ways of communication as executable Jar files, like a paint program that creates/uses paint programs as tools
Friendly Object-Oriented Game Library , 2D Java Game Engine based on Slick2D and LWJGL.
This library was designed for students and primer Java programmer.
eCommerce for Print, Signs and Fulfillment Trusted by In‑Plants and Commercial Print Leaders
PageDNA enables successful eCommerce strategies for commercial print sales organizations, internal print shops, and brand owners. PageDNA’s online ordering platform increases print volume while decreasing touch costs for all stakeholders: clientele, print operations, and the organizations they support.
OpenGDK is short for Open Game Development Kit. It's supposed to be a plug-in BASED (it's different from OGRE. OGRE is plug-in friendly), cross-platform, open source, general purpose (2D, 3D, client, server, editor), game development kit.
Torque Integrated Development Environment (TIDE) is a free, cross-platform IDE for Torque Game Engine scripting. It is implemented in Java as a plug-in for the jEdit text editor and contains plugins for function browsing, code completion, script debuggin
The goal is 3D game engine. I will also want to have a 2D version of the same thing :) People will like multi-choice for 1 game =p ScarNastics 3D game build on jMonkeyEngine[jME2, 2009] ScarNastics 2D game build on a personal home build written by Sonis
JCBE is an acceleration framework for Java programs running on Cell Broadband Engine processors. It is based on native methods executed on either PPE or SPE depending on method annotation used. C code is directly embeded in the Java source.
BDJUnit is a BD-J library containing a unit testing framework for BD-J applications. It is based on the source code of the original JUnit, the unit testing framework for the standard edition of Java, J2SE.
DataImpulse - Ethical Provider of Residential, Mobile, and Data Center IPs
For anyone looking for residential proxies, mobile proxies, and datacenter proxies
DataImpulse (dataimpulse.com) is a proxy provider offering a pool of over 90 million ethically sourced residential, mobile, and data center IP addresses from 195 countries. Pricing for residential proxies starts at $1 per GB with a pay-as-you-go model; there are no subscriptions or traffic expiration dates.
Ruby On Flash is a compiler written in Java that compiles Ruby sourcecode directly into Flash applications(.swf files), and aims to provide a programmer-friendly approach to casual Flash game development.
This game demo is a tool to learn the basics of J2ME and a few graphic tricks.<br> It uses an Ant script for both code related operations and distribution management.<br> It also makes good use of great Java tools (Antic, ProGuard, MPowerPlayer).
JFrog is a free distributed components-oriented framework created to develop multiplatform game engines with high source code reusability. Its possible to create game engines for personal computers and handhelds. Before this project was Amphibian.
Network gaming environment for AI warriors. Offers an application server, a soccer game application, an observer module visualizing a match and a template code for the warriors development.
n-able is a cross platform J2ME middleware, providing all the leading edge features required to produce high quality, innovative and addictive 2D & 3D wireless games and applications. It supports MIDP 1.0/2.0, MMAPI & the J2ME Game API.
Java 3D Game SDK based on J2SE 1.4 and Java 3D 1.3.
No native code is used, so this SDK should be portable to all operating systems, which provide the above SDKs.
The SDK provides functions from initializing the window till model animating and renderin
Pangaea will be a robust and feature filled game engine built using Allegro (http://alleg.sourceforge.net) It will be similar to Final Fantasy 1-3, etc., complete with map editor/world builder.
It's a Cat and Dog game,we develop the Inner AI strategy for the Dog and we also code the strategy of the cat in order to simulate the user. Furthermore we use Artificial Neural Network to build the experiment