Issuance in seconds. Full spending control. Perfect for media buying.
Wallester Business is a leading world-class solution to optimize your company’s financial processes! Issuing virtual and physical corporate expense cards with an IBAN account, expense monitoring, limit regulation, convenient accounting, subscription control — manage your finance on all-in-one platform in real time! Wallester Business benefits your business growth!
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Time tracking software for the global workforce
Teams of all sizes and in various industries that want the best time tracking and employee monitoring solution.
It's easy with Hubstaff, a time-tracking and workforce management platform that automates almost every aspect of running or growing a business. Teams can track time to projects and to-dos using Hubstaff's desktop, web, or mobile applications. You'll be able to see how much time your team spends on different tasks, plus productivity metrics like activity rates and app usage through Hubstaff's online dashboard. Most of the available features are customizable on a per-user basis, so you can create the team management tool you need.
Ligthweight Toolkit is a framework which uses LWJGL.
It makes easier some aspects (input, picture loading, code organisation, ...), and allows to focus on the game code.
This project is about stochastic simulation methods and their applications to physical systems. We develop interactive books, which can be used by students to study physics using free resources. The books contain text and Java source code.
Dynamic tree of Java objects encapsulates hard-drive and Jar/Zip files (and their inner files) and Java objects all the same way. Create new ways of communication as executable Jar files, like a paint program that creates/uses paint programs as tools
Searching for a better way to ship ecommerce? We can help
ShipHero gives you the tools that give you ecommerce fulfillment super powers.
ShipHero is built for multi-channel commerce. With a few clicks, you can connect your stores. ShipHero will download new products, as well as sync existing ones. When changes are made to your inventory all connected stores will be updated.
OpenGDK is short for Open Game Development Kit. It's supposed to be a plug-in BASED (it's different from OGRE. OGRE is plug-in friendly), cross-platform, open source, general purpose (2D, 3D, client, server, editor), game development kit.
Torque Integrated Development Environment (TIDE) is a free, cross-platform IDE for Torque Game Engine scripting. It is implemented in Java as a plug-in for the jEdit text editor and contains plugins for function browsing, code completion, script debuggin
AFAR (AgentFactory Augmented Reality) is a NetBeans module for developing intentional agent based Augmented Reality (AR) applications. AFAR deploys AgentFactory agents.
The goal is 3D game engine. I will also want to have a 2D version of the same thing :) People will like multi-choice for 1 game =p ScarNastics 3D game build on jMonkeyEngine[jME2, 2009] ScarNastics 2D game build on a personal home build written by Sonis
A no-code toolkit for building responsive and resilient mobile business applications for Microsoft Power Platform, Dynamics 365, Dataverse and Salesfo
Deploying mobile apps with Resco takes days, not months—all without writing a single line of code. Workers can download the Resco app from AppStore, Google Play, or Windows Store, log into your company environment, and instantly use the app you have published on any device.
JCBE is an acceleration framework for Java programs running on Cell Broadband Engine processors. It is based on native methods executed on either PPE or SPE depending on method annotation used. C code is directly embeded in the Java source.
BDJUnit is a BD-J library containing a unit testing framework for BD-J applications. It is based on the source code of the original JUnit, the unit testing framework for the standard edition of Java, J2SE.
Ruby On Flash is a compiler written in Java that compiles Ruby sourcecode directly into Flash applications(.swf files), and aims to provide a programmer-friendly approach to casual Flash game development.
Plethora is a NetBeans plugin that provides a designer and a code-generator for Looking Glass 3D (http://www.sun.com/software/looking_glass) applications. You can download a live CD for LG3D from: http://sourceforge.net/projects/lg3d-livecd
SLAX based LiveCD showcasing Sun Microsystem's open source project "Project Looking Glass 3D" (LG3D). Presented in 2004 LG3D combines a stunning 3D UI with the benefits of Java (easily expandable and reusable code, platform independency, etc.).
This game demo is a tool to learn the basics of J2ME and a few graphic tricks.<br> It uses an Ant script for both code related operations and distribution management.<br> It also makes good use of great Java tools (Antic, ProGuard, MPowerPlayer).
Emergent Mercenary is a 3D FPS with strategy overtones, and an excerise in emergent gaming. It should be easy to setup a scenario (e.g. hunt criminal) just by placing characters with certain AI into the game and see them interact.
JFrog is a free distributed components-oriented framework created to develop multiplatform game engines with high source code reusability. Its possible to create game engines for personal computers and handhelds. Before this project was Amphibian.
The 3D game development studio based on the Eclipse platform featuring modelling, non-linear animation of characters, scripting and deployment support.
Network gaming environment for AI warriors. Offers an application server, a soccer game application, an observer module visualizing a match and a template code for the warriors development.
A utility to help create animations in POV-Ray, a free raytracer. In your POV-Ray code, insert variable names instead of numbers for any values which may change. An #include file is generated based on keyframes which will fill in those variabes.
n-able is a cross platform J2ME middleware, providing all the leading edge features required to produce high quality, innovative and addictive 2D & 3D wireless games and applications. It supports MIDP 1.0/2.0, MMAPI & the J2ME Game API.
Java3DGame SDK based on J2SE 1.4 and Java3D 1.3.
No native code is used, so this SDK should be portable to all operating systems, which provide the above SDKs.
The SDK provides functions from initializing the window till model animating and renderin