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<feed xml:lang="en" xmlns="http://www.w3.org/2005/Atom"><title>Recent changes to feature-requests</title><link href="https://sourceforge.net/p/complement/feature-requests/" rel="alternate"/><link href="https://sourceforge.net/p/complement/feature-requests/feed.atom" rel="self"/><id>https://sourceforge.net/p/complement/feature-requests/</id><updated>2002-09-29T10:22:26Z</updated><subtitle>Recent changes to feature-requests</subtitle><entry><title>async IO</title><link href="https://sourceforge.net/p/complement/feature-requests/1/" rel="alternate"/><published>2002-09-29T10:22:26Z</published><updated>2002-09-29T10:22:26Z</updated><author><name>Petr Ovtchenkov</name><uri>https://sourceforge.net/u/complement/</uri></author><id>https://sourceforge.netb1708171b68f07fecb14283298695015a416a2b4</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;One should consider sockstream implementation based &lt;br /&gt;
on async io mechanism; &lt;br /&gt;
this mechanism avalable as on modern Linuxes, as on &lt;br /&gt;
Solaris; and on &lt;br /&gt;
Windows we have analogies, based on Windows events. &lt;/p&gt;
&lt;p&gt;Async IO will allow to avoid poll/select calls, and may be &lt;br /&gt;
clean up &lt;br /&gt;
situation with number of bytes available for non-blocking &lt;br /&gt;
read and &lt;br /&gt;
zero on closed socket. &lt;/p&gt;&lt;/div&gt;</summary></entry></feed>