dev-cpp-users Mailing List for Dev-C++ (Page 716)
Open Source C & C++ IDE for Windows
Brought to you by:
claplace
You can subscribe to this list here.
| 2000 |
Jan
|
Feb
|
Mar
|
Apr
|
May
|
Jun
|
Jul
|
Aug
|
Sep
(15) |
Oct
(115) |
Nov
(154) |
Dec
(258) |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2001 |
Jan
(377) |
Feb
(260) |
Mar
(249) |
Apr
(188) |
May
(152) |
Jun
(150) |
Jul
(195) |
Aug
(202) |
Sep
(200) |
Oct
(286) |
Nov
(242) |
Dec
(165) |
| 2002 |
Jan
(245) |
Feb
(241) |
Mar
(239) |
Apr
(346) |
May
(406) |
Jun
(369) |
Jul
(418) |
Aug
(357) |
Sep
(362) |
Oct
(597) |
Nov
(455) |
Dec
(344) |
| 2003 |
Jan
(446) |
Feb
(397) |
Mar
(515) |
Apr
(524) |
May
(377) |
Jun
(387) |
Jul
(532) |
Aug
(364) |
Sep
(294) |
Oct
(352) |
Nov
(295) |
Dec
(327) |
| 2004 |
Jan
(416) |
Feb
(318) |
Mar
(324) |
Apr
(249) |
May
(259) |
Jun
(218) |
Jul
(212) |
Aug
(259) |
Sep
(158) |
Oct
(162) |
Nov
(214) |
Dec
(169) |
| 2005 |
Jan
(111) |
Feb
(165) |
Mar
(199) |
Apr
(147) |
May
(131) |
Jun
(163) |
Jul
(235) |
Aug
(136) |
Sep
(84) |
Oct
(88) |
Nov
(113) |
Dec
(100) |
| 2006 |
Jan
(85) |
Feb
(119) |
Mar
(33) |
Apr
(31) |
May
(56) |
Jun
(68) |
Jul
(18) |
Aug
(62) |
Sep
(33) |
Oct
(55) |
Nov
(19) |
Dec
(40) |
| 2007 |
Jan
(22) |
Feb
(49) |
Mar
(34) |
Apr
(51) |
May
(66) |
Jun
(43) |
Jul
(116) |
Aug
(57) |
Sep
(70) |
Oct
(69) |
Nov
(97) |
Dec
(86) |
| 2008 |
Jan
(32) |
Feb
(47) |
Mar
(106) |
Apr
(67) |
May
(28) |
Jun
(39) |
Jul
(31) |
Aug
(25) |
Sep
(18) |
Oct
(25) |
Nov
(5) |
Dec
(21) |
| 2009 |
Jan
(33) |
Feb
(27) |
Mar
(27) |
Apr
(22) |
May
(22) |
Jun
(10) |
Jul
(17) |
Aug
(9) |
Sep
(21) |
Oct
(13) |
Nov
(4) |
Dec
(11) |
| 2010 |
Jan
(10) |
Feb
(8) |
Mar
(4) |
Apr
(1) |
May
|
Jun
(2) |
Jul
|
Aug
(1) |
Sep
(8) |
Oct
(26) |
Nov
(9) |
Dec
(1) |
| 2011 |
Jan
(21) |
Feb
(16) |
Mar
(4) |
Apr
(19) |
May
(26) |
Jun
(9) |
Jul
(6) |
Aug
|
Sep
(4) |
Oct
(3) |
Nov
(2) |
Dec
(1) |
| 2012 |
Jan
(4) |
Feb
(7) |
Mar
(4) |
Apr
|
May
(1) |
Jun
(10) |
Jul
(1) |
Aug
(1) |
Sep
(18) |
Oct
(3) |
Nov
(1) |
Dec
(1) |
| 2013 |
Jan
(4) |
Feb
(2) |
Mar
(15) |
Apr
(6) |
May
(1) |
Jun
(3) |
Jul
(1) |
Aug
(2) |
Sep
(4) |
Oct
|
Nov
(9) |
Dec
|
| 2014 |
Jan
(4) |
Feb
(1) |
Mar
|
Apr
|
May
|
Jun
|
Jul
(5) |
Aug
(4) |
Sep
|
Oct
(2) |
Nov
(1) |
Dec
(4) |
| 2015 |
Jan
(2) |
Feb
(3) |
Mar
(1) |
Apr
(2) |
May
(1) |
Jun
(2) |
Jul
|
Aug
(1) |
Sep
(2) |
Oct
(9) |
Nov
(35) |
Dec
(6) |
| 2016 |
Jan
(7) |
Feb
(10) |
Mar
(10) |
Apr
(9) |
May
(13) |
Jun
(9) |
Jul
(1) |
Aug
(3) |
Sep
(3) |
Oct
(1) |
Nov
(1) |
Dec
|
| 2017 |
Jan
|
Feb
|
Mar
|
Apr
|
May
|
Jun
(1) |
Jul
|
Aug
|
Sep
|
Oct
|
Nov
|
Dec
|
| 2018 |
Jan
|
Feb
|
Mar
(1) |
Apr
|
May
|
Jun
|
Jul
|
Aug
|
Sep
|
Oct
|
Nov
|
Dec
|
| 2019 |
Jan
(1) |
Feb
|
Mar
|
Apr
(2) |
May
|
Jun
|
Jul
|
Aug
|
Sep
|
Oct
|
Nov
|
Dec
|
| 2020 |
Jan
(1) |
Feb
|
Mar
|
Apr
|
May
|
Jun
|
Jul
|
Aug
|
Sep
|
Oct
|
Nov
|
Dec
|
|
From: <jos...@ya...> - 2001-03-02 12:59:47
|
> I have entered the sample program to create a popup window with > a vertical bar control and it uses the InitCommonControlsEx() This > requires "commctrl.h" and supposedly "comctl32.h" also. I only use "commctrl.h". > The error I am > getting is "ICC_BARS_CLASSES declared for first time". This is > supposed to > be part of the INITCOMMONCONTROLSEX structure. For mingw32 compiler you need to include the libcomctl32.a file in the compiler options. In Dev-C++ you go to Project Options and click on "Load Object Files". Look for the one above. > When I look in the Include > directory for Dev-C++, there is no "comctl32.h" header file and > "commctrl.h" does not declare it either. There is a "comctl32.def" > definition file in the Library directory but I thought Windows 95 > didn't > use them. Anyone have any idea how to solve this problem? I'm > afraid that > I move further in the book I'll experience the same errors for all > the > "ICC_..._CLASSES" Thanks. > There are some definitions missing in the mingw32 commctrl.h header. This will work. #define ICC_BAR_CLASSES 4 Some other definitions are only available if you define in your code #define _WIN_32 0x0400 // defines for Internet explorer 4.0 hth Chemanuel __________________________________________________ Do You Yahoo!? Get email at your own domain with Yahoo! Mail. http://personal.mail.yahoo.com/ |
|
From: <jos...@ya...> - 2001-03-02 12:46:45
|
--- Nathan Smith <str...@ho...> escribió: > Anyone point me to numberous tutorials/docs? I have the 12mb SDK > helpfile but I need more. the html C library docs by the DJGPP dudes > is helpful - anything for Windows stuff? > > I also want some help on LISTBOXs and how to create a window where > the user can click on some bottons to determine some format - it > needs to be customisable by me and the results returned in some > useable manner. > > Thanks > Then I suggest you to have a look at the tutorials listed at http://www.geocities.com/josempadron/eng/tutorials.htm hth Chemanuel __________________________________________________ Do You Yahoo!? Get email at your own domain with Yahoo! Mail. http://personal.mail.yahoo.com/ |
|
From: Purohit P. J. <pra...@si...> - 2001-03-02 11:42:05
|
Hello Friends,
I want to know that how to specify multiple include directories =
when using g++
some of the files that i want to include are in =
/usr/lib/g++-include/std/ and other are in =
/usr/local/mysql/include/mysql how do i specify both when using
g++ "source" -I/usr(include path)
=20
Prahlad J. Purohit...
PH: +91-22-8143953
|
|
From: jpfs <jp...@te...> - 2001-03-02 06:35:28
|
Hey all you happy people, my name is Peter, and I need help, I'm = interested in learning how to use the graphics functions in the graphics = library in Dev C++, if some one out there can explainto me how the = functions work and how to initialize the graphics mode, I'll be be very = gratefull, for the rest of my programming years. My e-mail is elp...@ya.... Thanks in advanced. |
|
From: Charles <cha...@at...> - 2001-03-02 03:51:31
|
> Well that will usually be automatic for any program just depends on your amount of ram. How much ram do you have? If that was addressed to me here's the text of my earlier reply: "I have 64 Meg of RAM in the system and in the neighborhood of 15 to 20 free when I start to compile the program. During compilation free memory never drops below 10 Meg." I'd like to turn off the debugging code added by the compiler but program that I'm working on desperately needs it. Four or five minutes per compile is a bit constraining. Does anyone know if I would benefit by switching to the Cygwin compiler? Perhaps I should implement handle classes (or the "Cheshire cat") that I read about today in chapter 5 of Eckel's Thinking in C++. Chuck |
|
From: Frazell T. <fr...@fl...> - 2001-03-02 03:07:13
|
Well that will usually be automatic for any program just depends on your amount of ram. How much ram do you have? -----Original Message----- From: dev...@li... [mailto:dev...@li...]On Behalf Of Charles Sent: Thursday, March 01, 2001 1:21 PM To: dev...@li... Subject: Re: [Dev-C++] Compiler's Use of Memory Vassili - Thank you for your reply but the size of the resultant .EXE file is of little concern to me. I'm trying to increase use of the computer's RAM during the compilation phase and reduce hard disk activity thereby increasing the speed of the compilation. > This is from the faq, > 6. The EXE files created are huge. What can i do to reduce the size ? > > If you want to reduce your exe file size from 330 Ko to 12 Ko for example, > go to compiler options. Then click on the Linker page and uncheck "Generate > debug information". This will remove debugging information (if you want to > debug, uncheck it). You can also click on Optimization page and check "Best > optimization". > ----- Original Message ----- > Subject: [Dev-C++] Compiler's Use of Memory > > > I'm running Dev-C++ version 4.01 with the MinGW compiler version > > 2.95.2-1. Now that I'm working with more complex programs the compile > > time has gone up significantly. It take 4 or 5 minutes to compile after > > each revision. There is a lot of hard disk activity. While all of this > > is going on I have at least 10 Meg of available RAM. > > > > There appears to be no command line option to use the available RAM > > instead of reading and writing from the disk. Is that true? > > > > I'm not asking for a full build each time but it doesn't seem to make > > any difference in the compilation time. Is there any way to minimize > > hard disk activity and speed up the operation? Chuck _______________________________________________ Dev-cpp-users mailing list Dev...@li... http://lists.sourceforge.net/lists/listinfo/dev-cpp-users |
|
From: Richard P. E. <ev...@ma...> - 2001-03-02 01:08:06
|
Is there an archive for dev-cpp-users-lists? There was one up until December of 2000 but it hasn't been active since then. Is there a new one somewhere else? Richard P. Evans |
|
From: Richard P. E. <ev...@ma...> - 2001-03-02 01:00:47
|
I'm working my way through a book called "Windows 98 Programming From the Ground Up" and have reached the point where Common Controls are discussed. I have entered the sample program to create a popup window with a vertical bar control and it uses the InitCommonControlsEx() This requires "commctrl.h" and supposedly "comctl32.h" also. The error I am getting is "ICC_BARS_CLASSES declared for first time". This is supposed to be part of the INITCOMMONCONTROLSEX structure. When I look in the Include directory for Dev-C++, there is no "comctl32.h" header file and "commctrl.h" does not declare it either. There is a "comctl32.def" definition file in the Library directory but I thought Windows 95 didn't use them. Anyone have any idea how to solve this problem? I'm afraid that I move further in the book I'll experience the same errors for all the "ICC_..._CLASSES" Thanks. Richard P. Evans |
|
From: Wien H. <wie...@ms...> - 2001-03-01 23:51:35
|
Hi, can anybody help me? I am won dering where if DevC++ can generate .obj file after compiling a source code or not. Thanks for your help. wien |
|
From: Bolek V. <vr...@pa...> - 2001-03-01 19:50:02
|
Hi,
> hi everyone. i was wondering if any one new how to create a data structure
> file e.g. a data base file in C++.
I am not sure what exactly you mean. The general way to do it is: write
a function or better a method to load/save one structure. Then do it in
a cycle for each structure in the database. And define a function or
method to load/save the whole database. It will write/load the number of
structures in it (and perhaps some more info like the name of the
database), allocate the memory needed and read the structures in a
cycle.
If you think of reading a structure with just one call like cin >>
structure; then you need to define an overloaded >> operator for the
structure.
And if you mean accessing .DBF file then I don't how to do it, since I
don't know its format.
> i was also wondering if anyone nows how to create folders without using "
> system("md test"); ".
I think there are no functions for directory operations in the ANSI/ISO
standard, so the source code is platform dependent. Under Windows, use
the function CreateFile to open a dir and get a handle (sounds strange,
but it really is CreateFile), CreateDirectory or CreateDirectoryEx to
create a dir, RemoveDirectory to remove it, GetCurrentDirectory and
SetCurrentDirectory to get/set current dir.
Hope this helps
--
============================================================
Ing. Boleslav Vrany
Stanice techniku DDM hl. m. Prahy
Pod Juliskou 2a
Praha 6 - Dejvice
16000
Czech Republic
tel. (420 2) 243 10 240
|
|
From: Dyskolos <dys...@li...> - 2001-03-01 19:09:08
|
You can add '#include <cstdlib>' among your headers and 'system("pause")'
just before 'return 0'.
Dyskolos
----- Original Message ----- >
Hi,
> I have a big problem with Dev-c++. When I run programms Dev-c++ =
> minimazes and maximizes. The program is OK but I don't see anything. For =
> e4xample this program should print on screen "Hello World!" but it runs =
> and ends this program and it is sad that that the programm has 0 errors. =
> This is Windows application. What schould change some settings in =
> Dev-c++.=20
> #include <iostream.h>
> int main()
> {
> cout << "Hello World!\n";
> return 0;
> }=20
> Gatis.
|
|
From: Charles <cha...@at...> - 2001-03-01 18:40:49
|
Vassili - Thank you for your reply but the size of the resultant .EXE file is of little concern to me. I'm trying to increase use of the computer's RAM during the compilation phase and reduce hard disk activity thereby increasing the speed of the compilation. > This is from the faq, > 6. The EXE files created are huge. What can i do to reduce the size ? > > If you want to reduce your exe file size from 330 Ko to 12 Ko for example, > go to compiler options. Then click on the Linker page and uncheck "Generate > debug information". This will remove debugging information (if you want to > debug, uncheck it). You can also click on Optimization page and check "Best > optimization". > ----- Original Message ----- > Subject: [Dev-C++] Compiler's Use of Memory > > > I'm running Dev-C++ version 4.01 with the MinGW compiler version > > 2.95.2-1. Now that I'm working with more complex programs the compile > > time has gone up significantly. It take 4 or 5 minutes to compile after > > each revision. There is a lot of hard disk activity. While all of this > > is going on I have at least 10 Meg of available RAM. > > > > There appears to be no command line option to use the available RAM > > instead of reading and writing from the disk. Is that true? > > > > I'm not asking for a full build each time but it doesn't seem to make > > any difference in the compilation time. Is there any way to minimize > > hard disk activity and speed up the operation? Chuck |
|
From: Sam s A. <sam...@ju...> - 2001-03-01 18:23:11
|
I understand that: wndclass.hbrBackground = (HBRUSH)(COLOR_WINDOW + 1); set the background color of the window. And I _think_ that: COLOR_ACTIVEBORDER COLOR_ACTIVECAPTION COLOR_APPWORKSPACE COLOR_INACTIVECAPTION COLOR_MENU COLOR_MENUTEXT COLOR_SCROLLBAR set the colors for other parts of the (same?) window. However, how do you set multiple window parts in one pass (declaration?)?. PS. I'm using C not C++, and a small example would be nice. --- Regards, Sam SamAndujar-at-juno-dot-com On Thu, 22 Feb 2001 23:54:56 -0800 (PST) =?iso-8859-1?q?Jose=20Manuel=20Padron=20Carrillo?= <jos...@ya...> writes: > > wndclass.hbrBackground = (HBRUSH)GetStockObject(WHITE_BRUSH); > > I never use it like that. I use this notation > > wndclass.hbrBackground = (HBRUSH)(COLOR_WINDOW + 1); > > So I dont need to include the .lib file. > > These are all the colors you can use > > COLOR_ACTIVEBORDER > COLOR_ACTIVECAPTION <snip> ________________________________________________________________ GET INTERNET ACCESS FROM JUNO! Juno offers FREE or PREMIUM Internet access for less! Join Juno today! For your FREE software, visit: http://dl.www.juno.com/get/tagj. |
|
From: Ian W. <lak...@ho...> - 2001-03-01 17:55:53
|
hi everyone. i was wondering if any one new how to create a data structure
file e.g. a data base file in C++.
i was also wondering if anyone nows how to create folders without using "
system("md test"); ".
thankyou to anyone who can shed some light on this.
_________________________________________________________________________
Get Your Private, Free E-mail from MSN Hotmail at http://www.hotmail.com.
|
|
From: Schedler, K. <Kur...@hi...> - 2001-03-01 16:01:21
|
Thanks. It would seem, however, that my problem linking GLUT programs wasn't because of library problems or anything. I figured that since I could compile the code with no problems using my bash shell in cygwin, there had to be something wrong with the way Dev-C++ was set up. To make a long story short, I poked around through all of the option and setting dialogs and ultimately found the switch to use the cygwin compiler instead of mingw. I didn't have to change anything like it says in the cygwin and mingw .txt file. Max's GLUT tutorials now compile just fine. I just copied the glut .h and .a files from my cygwin tree to make sure I was using ones that work. -----Original Message----- From: Colin Laplace [mailto:web...@bl...] Sent: Wednesday, February 28, 2001 4:42 PM To: dev...@li... Subject: [Dev-C++] OpenGl-Glut for Dev-C++ Hello, If you are having difficulties using Dev-C++ with glut, you should try this libraries package at : http://members.xoom.com/pauljgerf/newsitefiles/glut-MingW-DEV-C++.zip it was made by Mark Kilgard. Greetings :) Colin Laplace web...@bl... http://www.bloodshed.net _______________________________________________ Dev-cpp-users mailing list Dev...@li... http://lists.sourceforge.net/lists/listinfo/dev-cpp-users "The sender believes that this E-mail and any attachments were free of any virus, worm, Trojan horse, and/or malicious code when sent. This message and its attachments could have been infected during transmission. By reading the message and opening any attachments, the recipient accepts full responsibility for taking protective and remedial action about viruses and other defects. The sender's employer is not liable for any loss or damage arising in any way from this message or its attachments." |
|
From: A. Jans-B. <jan...@wx...> - 2001-03-01 12:45:41
|
Standard problem with standard solution: 1 - store cube's position in [x,y,z] 2 - translate cube to origin (0,0,0) 3 - rotate cube as desired 4 - rotate [x,y,z,] as desired 5 - translate cube back to new [x,y,z,] 6 - draw cube there is a FAQ and a newsgroup about graphic algorithms. ---8<--- Stein Nygaard wrote: > Thanks for all your help, it's great! > > I've been reading toturials on MAX's site, and learned alot... but, what do I > do if I want to make a cube that rotates like the earth? Like, around it self, > and at the same time around some distant origin. > > Thanks a million! :) > > ------------- > #define stone > > _______________________________________________ > Dev-cpp-users mailing list > Dev...@li... > http://lists.sourceforge.net/lists/listinfo/dev-cpp-users |
|
From: A. Jans-B. <jan...@wx...> - 2001-03-01 12:38:25
|
It seems that you are invoking BIOS interrupts for controlling the video. I guess you may want to search for a list of BIOS functions in the web before you continue. I know that this list is somewhere on the net but I do not have the URL. I would suggest that you use one the standard libraries for controlling your hardware safely. Some information about video can be found on the Allegro game programmers web-site. http://www.talula.demon.co.uk/allegro/ Another nice library is sdl. http://www.sdllib.org/ ( I personally use the Allegro library) Why is this particular video mode so important for you? Its resolution seems to low for any new application? ---8<--- Stein Nygaard wrote: > Hi again! > > I've just found, by mistake, that > _AX = 0xEB > geninterrupt(0x10); > seems to be getting me into mode 320x240x256!! > But the really wierd about it, is that when I run my program on another > machine, it goes crazy and sets up in some odd 800x600 textmode, or something. > Is this explainable? > How DO i get into 320x240x256 in a safe way? > > I really would apreciate, any help!! > Thanks!! :) > > ------------- > #define stone > > _______________________________________________ > Dev-cpp-users mailing list > Dev...@li... > http://lists.sourceforge.net/lists/listinfo/dev-cpp-users |
|
From: Stein N. <tem...@of...> - 2001-03-01 11:59:23
|
Thanks for all your help, it's great! I've been reading toturials on MAX's site, and learned alot... but, what do I do if I want to make a cube that rotates like the earth? Like, around it self, and at the same time around some distant origin. Thanks a million! :) ------------- #define stone |
|
From: Stein N. <tem...@of...> - 2001-03-01 11:58:37
|
Thanks for all your help, it's great! I've been reading toturials on MAX's site, and learned alot... but, what do I do if I want to make a cube that rotates like the earth? Like, around it self, and at the same time around some distant origin. Thanks a million! :) ------------- #define stone |
|
From: Nathan S. <str...@ho...> - 2001-03-01 10:40:28
|
Anyone point me to numberous tutorials/docs? I have the 12mb SDK = helpfile but I need more. the html C library docs by the DJGPP dudes is = helpful - anything for Windows stuff? I also want some help on LISTBOXs and how to create a window where the = user can click on some bottons to determine some format - it needs to be = customisable by me and the results returned in some useable manner. Thanks |
|
From: Vassili <v.v...@bt...> - 2001-03-01 03:56:05
|
from what i've read, directx8 now uses the same lighting technique as opengl ----- Original Message ----- From: "Max" <ma...@va...> To: <dev...@li...> Sent: Wednesday, February 28, 2001 4:47 AM Subject: Re: [Dev-C++] The choice between OpenGL & Direct3D? > Since your are a beginner(well, even if your weren't), I suggest OGL. It's > cleaner, portable, easier to use and learn... better. Many will dissagree, > though. > Max > ----- Original Message ----- > From: "Stein Nygaard" <tem...@of...> > To: "C++_mailing" <dev...@li...> > Sent: Tuesday, February 27, 2001 10:36 AM > Subject: [Dev-C++] The choice between OpenGL & Direct3D? > > > > Hey! > > > > How do I choose between OpenGL and Direct3D? I'd like to make cool looking > > 3D-games, which I can run on my PII 400mhz (32mb nVidia Graphics)! > > > > Thanks > > > > ------------- > > #define stone > > > > > > _______________________________________________ > > Dev-cpp-users mailing list > > Dev...@li... > > http://lists.sourceforge.net/lists/listinfo/dev-cpp-users > > > > > _______________________________________________ > Dev-cpp-users mailing list > Dev...@li... > http://lists.sourceforge.net/lists/listinfo/dev-cpp-users > |
|
From: Vassili <v.v...@bt...> - 2001-03-01 03:49:25
|
I think the Borland free compiler may have it, but I'm not sure, its not a big download by the look of it. ----- Original Message ----- From: "Ramana Kumar" <ra...@my...> To: <dev...@li...> Sent: Wednesday, February 28, 2001 3:21 AM Subject: RE: [Dev-C++] strstrea.h > I don't have it, but I would like whoever sends it to Jared to tell me where > they got it. Where can I find header files as I need them? I, for example, > sometimes need some headers and libraries from the platform SDK but I don't > want to download the whole thing. > > -----Original Message----- > From: dev...@li... > [mailto:dev...@li...]On Behalf Of Jared > Eckersley > Sent: Wednesday, 28 February 2001 12:26 PM > To: dev...@li... > Subject: [Dev-C++] strstrea.h > > I need this file, can someone e-mail it to me. > Thanks, > - Jared > > > _______________________________________________ > Dev-cpp-users mailing list > Dev...@li... > http://lists.sourceforge.net/lists/listinfo/dev-cpp-users > > > _______________________________________________ > Dev-cpp-users mailing list > Dev...@li... > http://lists.sourceforge.net/lists/listinfo/dev-cpp-users > |
|
From: Vassili <v.v...@bt...> - 2001-03-01 03:43:24
|
This is from the faq, 6. The EXE files created are huge. What can i do to reduce the size ? If you want to reduce your exe file size from 330 Ko to 12 Ko for example, go to compiler options. Then click on the Linker page and uncheck "Generate debug information". This will remove debugging information (if you want to debug, uncheck it). You can also click on Optimization page and check "Best optimization". ----- Original Message ----- From: "Charles Brockman" <mr-...@at...> To: "dev-cpp-users" <dev...@li...> Sent: Tuesday, February 27, 2001 9:45 PM Subject: [Dev-C++] Compiler's Use of Memory > I'm running Dev-C++ version 4.01 with the MinGW compiler version > 2.95.2-1. Now that I'm working with more complex programs the compile > time has gone up significantly. It take 4 or 5 minutes to compile after > each revision. There is a lot of hard disk activity. While all of this > is going on I have at least 10 Meg of available RAM. > > There appears to be no command line option to use the available RAM > instead of reading and writing from the disk. Is that true? > > I'm not asking for a full build each time but it doesn't seem to make > any difference in the compilation time. Is there any way to minimize > hard disk activity and speed up the operation? > > Chuck > > > > _______________________________________________ > Dev-cpp-users mailing list > Dev...@li... > http://lists.sourceforge.net/lists/listinfo/dev-cpp-users > |
|
From: Vassili <v.v...@bt...> - 2001-03-01 03:37:59
|
you can also use the getch() function, this function waits for a key to be
pressed before it continues.
#include <stdio.h>
#include <conio.h> /* getch() found here */
int main()
{
/* Some code */
getch();
return;
}
----- Original Message -----
From: "Linda Hohenstein" <lz...@sp...>
To: <dev...@li...>
Sent: Tuesday, February 27, 2001 7:59 PM
Subject: Re: [Dev-C++] help
> Gatis,
>
> You could also try adding, before the return, cin.get();
>
> --------------------
> ----- Original Message -----
> From: "Schedler, Kurt" <Kur...@hi...>
> To: <dev...@li...>
> Sent: Tuesday, February 27, 2001 1:15 PM
> Subject: RE: [Dev-C++] help
>
>
> > The problem is that your program executes and ends so quickly that you
> > probably just don't see it.
> > try this:
> >
> > #include <iostream.h>
> > #include <stdio.h>
> >
> > int main()
> > {
> > cout << "Hello" << endl;
> > getchar();
> > return 0;
> > }
> >
> > The call to getchar will make your program wait until you hit Enter
before
> > it terminates.
> >
> > -----Original Message-----
> > From: Gatis Zvejnieks [mailto:gat...@ya...]
> > Sent: Wednesday, December 27, 2000 8:19 AM
> > To: dev...@li...
> > Subject: [Dev-C++] help
> >
> >
> > Hi,
> > I have a big problem with Dev-c++. When I run programms Dev-c++
minimazes
> > and maximizes. The program is OK but I don't see anything. For e4xample
> this
> > program should print on screen "Hello World!" but it runs and ends this
> > program and it is sad that that the programm has 0 errors. This is
Windows
> > application. What schould change some settings in Dev-c++.
> > #include <iostream.h>
> > int main()
> > {
> > cout << "Hello World!\n";
> > return 0;
> > }
> > Gatis.
> >
> >
> >
> > "The sender believes that this E-mail and any attachments were free of
any
> > virus, worm, Trojan horse, and/or malicious code when sent. This
message
> > and its attachments could have been infected during transmission. By
> > reading the message and opening any attachments, the recipient accepts
> full
> > responsibility for taking protective and remedial action about viruses
and
> > other defects. The sender's employer is not liable for any loss or
damage
> > arising in any way from this message or its attachments."
> >
> > _______________________________________________
> > Dev-cpp-users mailing list
> > Dev...@li...
> > http://lists.sourceforge.net/lists/listinfo/dev-cpp-users
>
>
> _______________________________________________
> Dev-cpp-users mailing list
> Dev...@li...
> http://lists.sourceforge.net/lists/listinfo/dev-cpp-users
>
|
|
From: Anousone P. <ano...@ca...> - 2001-03-01 00:43:09
|
Check this out ! http://homepage.ntlworld.com/paul.gerfen/downloads/down.htm At the bottom you will find the requested libraries works, I promise ;) ! Unzipped it properly (I guess you can), then you have to make projects with #include <windows.h> #include <gl/gl.h> #include <gl/glut.h> that's enough ! Project options, Further options, - lopengl32 -lglu32 -lglut32 ! Don't thank me lol ! Good opengling ! _________________________________________________________ Le journal des abonn=E9s Caramail - http://www.carazine.com |