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<feed xml:lang="en" xmlns="http://www.w3.org/2005/Atom"><title>Recent changes to tickets</title><link href="https://sourceforge.net/p/microlua/tickets/" rel="alternate"/><link href="https://sourceforge.net/p/microlua/tickets/feed.atom" rel="self"/><id>https://sourceforge.net/p/microlua/tickets/</id><updated>2017-02-24T08:39:09.582000Z</updated><subtitle>Recent changes to tickets</subtitle><entry><title>#25 Launch .nds from MicroLua</title><link href="https://sourceforge.net/p/microlua/tickets/25/?limit=25#ca5a" rel="alternate"/><published>2017-02-24T08:39:09.582000Z</published><updated>2017-02-24T08:39:09.582000Z</updated><author><name>Reylak</name><uri>https://sourceforge.net/u/reylak/</uri></author><id>https://sourceforge.netf2c13fa616f6404051208b1bb9936124bf3922da</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;support, there is some .nds execution libs on the web :) e.g: &lt;a href="https://github.com/maxfierke/bootlib" rel="nofollow"&gt;https://github.com/maxfierke/bootlib&lt;/a&gt;&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>#37 coroutine.wrap() "too many arguments"</title><link href="https://sourceforge.net/p/microlua/tickets/37/?limit=25#3e70" rel="alternate"/><published>2017-02-24T08:38:43.123000Z</published><updated>2017-02-24T08:38:43.123000Z</updated><author><name>Reylak</name><uri>https://sourceforge.net/u/reylak/</uri></author><id>https://sourceforge.netc36b9d282738833cc0e7e86b14b8ea79b9e81bf1</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;You're lucky I even answer to an issue about MicroLua DS. It's long dead you know ^^&lt;/p&gt;
&lt;p&gt;Anyway, I wonder if this method can even run on a NDS, given the low-end ARMv7 core I embeds. Can it handle multithreading? The issue might also be that MicroLua is compiled against Lua 5.2. I haven't used this method much and haven't written a single line of Lua code since forever.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>coroutine.wrap() "too many arguments"</title><link href="https://sourceforge.net/p/microlua/tickets/37/" rel="alternate"/><published>2017-02-23T17:30:10.738000Z</published><updated>2017-02-23T17:30:10.738000Z</updated><author><name>Anonymous</name><uri>https://sourceforge.net/u/userid-None/</uri></author><id>https://sourceforge.neta24ee2e0e595121bd3bd036010cdde4f98e7bbd8</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;coroutine.wrap(function() end)() triggers this error: "Too many arguments to resume". What is wrong and how can I fix it?&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>#32 Make a true simpler example for Wifi</title><link href="https://sourceforge.net/p/microlua/tickets/32/?limit=25#f453" rel="alternate"/><published>2014-03-04T17:37:52.331000Z</published><updated>2014-03-04T17:37:52.331000Z</updated><author><name>Reylak</name><uri>https://sourceforge.net/u/reylak/</uri></author><id>https://sourceforge.netdc0ca5576e745f304703d2944261ccbbf068ffb4</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Yes i guess a simple request made to any site will do the job; maybe interrogating an online clock so the usage is shown in a real example.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>#32 Make a true simpler example for Wifi</title><link href="https://sourceforge.net/p/microlua/tickets/32/?limit=25#9825" rel="alternate"/><published>2014-03-04T10:21:27.337000Z</published><updated>2014-03-04T10:21:27.337000Z</updated><author><name>Thomas99</name><uri>https://sourceforge.net/u/reuh/</uri></author><id>https://sourceforge.net4c614cc9b64179bfaa8d894f0326c0f0f00a91b4</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;A simple HTTP GET ?&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>#3 Use the syntactic sugar</title><link href="https://sourceforge.net/p/microlua/tickets/3/?limit=25#fe2b" rel="alternate"/><published>2014-03-04T10:18:07.145000Z</published><updated>2014-03-04T10:18:07.145000Z</updated><author><name>Thomas99</name><uri>https://sourceforge.net/u/reuh/</uri></author><id>https://sourceforge.net8fd243eb450d2c59c6416b75d00d0458f6b466bb</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;Wifi is done (&lt;a class="alink" href="/p/microlua/uLua/ci/5f0085cdaf1a2602b54f556199bd51499f8247a1/"&gt;[5f0085]&lt;/a&gt;).&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Add alpha transparency to individual canvas objets.</title><link href="https://sourceforge.net/p/microlua/tickets/36/" rel="alternate"/><published>2014-01-10T14:36:15.318000Z</published><updated>2014-01-10T14:36:15.318000Z</updated><author><name>Reylak</name><uri>https://sourceforge.net/u/reylak/</uri></author><id>https://sourceforge.netc3eabb14798001da23869f861d41bf634c6bf5e4</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;The way the alpha transparency is working now is quite good for normal display, but it is not compatible with Canvas because the whole Canvas is displayed with the given blending coefficient and there is no way to specify an opacity level for a single canvas object.&lt;/p&gt;&lt;/div&gt;</summary></entry><entry><title>Add alpha transparency to individual canvas objets.</title><link href="https://sourceforge.net/p/microlua/tickets/35/" rel="alternate"/><published>2014-01-10T14:34:24.665000Z</published><updated>2014-01-10T14:34:24.665000Z</updated><author><name>Reylak</name><uri>https://sourceforge.net/u/reylak/</uri></author><id>https://sourceforge.netf4d0d91b18c8f40929e017055b696481f90f288a</id><summary type="html"/></entry><entry><title>#17 Add `screen.setDefault(screen)`</title><link href="https://sourceforge.net/p/microlua/tickets/17/?limit=25#1225" rel="alternate"/><published>2014-01-10T14:31:18.680000Z</published><updated>2014-01-10T14:31:18.680000Z</updated><author><name>Reylak</name><uri>https://sourceforge.net/u/reylak/</uri></author><id>https://sourceforge.net495cee7a2dedae6160e1f158faae3a15ab18513a</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;ul&gt;
&lt;li&gt;Description has changed:&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Diff:&lt;/p&gt;
&lt;div class="codehilite"&gt;&lt;pre&gt;&lt;span class="gd"&gt;--- old&lt;/span&gt;
&lt;span class="gi"&gt;+++ new&lt;/span&gt;
&lt;span class="gu"&gt;@@ -1,3 +1,3 @@&lt;/span&gt;
&lt;span class="gd"&gt;-This would work similar to the alpha transparency: setting the default transparency for the next displays until it is called with another screen.&lt;/span&gt;
&lt;span class="gi"&gt;+This would work similar to the alpha transparency: setting the default screen for the next displays until the function is called with another screen.&lt;/span&gt;

 We should however keep the current behavior of giving the screen when drawing.
&lt;/pre&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Priority&lt;/strong&gt;:  --&amp;gt; &lt;/li&gt;
&lt;/ul&gt;&lt;/div&gt;</summary></entry><entry><title>After unloading and reloading a soundbank, cannot play the MOD again</title><link href="https://sourceforge.net/p/microlua/tickets/34/" rel="alternate"/><published>2014-01-05T11:04:38.303000Z</published><updated>2014-01-05T11:04:38.303000Z</updated><author><name>Reylak</name><uri>https://sourceforge.net/u/reylak/</uri></author><id>https://sourceforge.netefdf445836d6b6d3c27f8ecebac0f92bc397a1bc</id><summary type="html">&lt;div class="markdown_content"&gt;&lt;p&gt;It has been reported that playing a MOD produces no sound after unloading and reloading its Soundbank.&lt;/p&gt;
&lt;p&gt;Investigation needed.&lt;/p&gt;&lt;/div&gt;</summary></entry></feed>