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<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom"><channel><title>Recent changes to tickets</title><link>https://sourceforge.net/p/microlua/tickets/</link><description>Recent changes to tickets</description><atom:link href="https://sourceforge.net/p/microlua/tickets/feed.rss" rel="self"/><language>en</language><lastBuildDate>Fri, 24 Feb 2017 08:39:09 -0000</lastBuildDate><atom:link href="https://sourceforge.net/p/microlua/tickets/feed.rss" rel="self" type="application/rss+xml"/><item><title>#25 Launch .nds from MicroLua</title><link>https://sourceforge.net/p/microlua/tickets/25/?limit=25#ca5a</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;support, there is some .nds execution libs on the web :) e.g: &lt;a href="https://github.com/maxfierke/bootlib" rel="nofollow"&gt;https://github.com/maxfierke/bootlib&lt;/a&gt;&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Reylak</dc:creator><pubDate>Fri, 24 Feb 2017 08:39:09 -0000</pubDate><guid>https://sourceforge.netf2c13fa616f6404051208b1bb9936124bf3922da</guid></item><item><title>#37 coroutine.wrap() "too many arguments"</title><link>https://sourceforge.net/p/microlua/tickets/37/?limit=25#3e70</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;You're lucky I even answer to an issue about MicroLua DS. It's long dead you know ^^&lt;/p&gt;
&lt;p&gt;Anyway, I wonder if this method can even run on a NDS, given the low-end ARMv7 core I embeds. Can it handle multithreading? The issue might also be that MicroLua is compiled against Lua 5.2. I haven't used this method much and haven't written a single line of Lua code since forever.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Reylak</dc:creator><pubDate>Fri, 24 Feb 2017 08:38:43 -0000</pubDate><guid>https://sourceforge.netc36b9d282738833cc0e7e86b14b8ea79b9e81bf1</guid></item><item><title>coroutine.wrap() "too many arguments"</title><link>https://sourceforge.net/p/microlua/tickets/37/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;coroutine.wrap(function() end)() triggers this error: "Too many arguments to resume". What is wrong and how can I fix it?&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Anonymous</dc:creator><pubDate>Thu, 23 Feb 2017 17:30:10 -0000</pubDate><guid>https://sourceforge.neta24ee2e0e595121bd3bd036010cdde4f98e7bbd8</guid></item><item><title>#32 Make a true simpler example for Wifi</title><link>https://sourceforge.net/p/microlua/tickets/32/?limit=25#f453</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Yes i guess a simple request made to any site will do the job; maybe interrogating an online clock so the usage is shown in a real example.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Reylak</dc:creator><pubDate>Tue, 04 Mar 2014 17:37:52 -0000</pubDate><guid>https://sourceforge.netdc0ca5576e745f304703d2944261ccbbf068ffb4</guid></item><item><title>#32 Make a true simpler example for Wifi</title><link>https://sourceforge.net/p/microlua/tickets/32/?limit=25#9825</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;A simple HTTP GET ?&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Thomas99</dc:creator><pubDate>Tue, 04 Mar 2014 10:21:27 -0000</pubDate><guid>https://sourceforge.net4c614cc9b64179bfaa8d894f0326c0f0f00a91b4</guid></item><item><title>#3 Use the syntactic sugar</title><link>https://sourceforge.net/p/microlua/tickets/3/?limit=25#fe2b</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;Wifi is done (&lt;a class="alink" href="/p/microlua/uLua/ci/5f0085cdaf1a2602b54f556199bd51499f8247a1/"&gt;[5f0085]&lt;/a&gt;).&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Thomas99</dc:creator><pubDate>Tue, 04 Mar 2014 10:18:07 -0000</pubDate><guid>https://sourceforge.net8fd243eb450d2c59c6416b75d00d0458f6b466bb</guid></item><item><title>Add alpha transparency to individual canvas objets.</title><link>https://sourceforge.net/p/microlua/tickets/36/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;The way the alpha transparency is working now is quite good for normal display, but it is not compatible with Canvas because the whole Canvas is displayed with the given blending coefficient and there is no way to specify an opacity level for a single canvas object.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Reylak</dc:creator><pubDate>Fri, 10 Jan 2014 14:36:15 -0000</pubDate><guid>https://sourceforge.netc3eabb14798001da23869f861d41bf634c6bf5e4</guid></item><item><title>Add alpha transparency to individual canvas objets.</title><link>https://sourceforge.net/p/microlua/tickets/35/</link><description/><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Reylak</dc:creator><pubDate>Fri, 10 Jan 2014 14:34:24 -0000</pubDate><guid>https://sourceforge.netf4d0d91b18c8f40929e017055b696481f90f288a</guid></item><item><title>#17 Add `screen.setDefault(screen)`</title><link>https://sourceforge.net/p/microlua/tickets/17/?limit=25#1225</link><description>&lt;div class="markdown_content"&gt;&lt;ul&gt;
&lt;li&gt;Description has changed:&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Diff:&lt;/p&gt;
&lt;div class="codehilite"&gt;&lt;pre&gt;&lt;span class="gd"&gt;--- old&lt;/span&gt;
&lt;span class="gi"&gt;+++ new&lt;/span&gt;
&lt;span class="gu"&gt;@@ -1,3 +1,3 @@&lt;/span&gt;
&lt;span class="gd"&gt;-This would work similar to the alpha transparency: setting the default transparency for the next displays until it is called with another screen.&lt;/span&gt;
&lt;span class="gi"&gt;+This would work similar to the alpha transparency: setting the default screen for the next displays until the function is called with another screen.&lt;/span&gt;

 We should however keep the current behavior of giving the screen when drawing.
&lt;/pre&gt;&lt;/div&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;Priority&lt;/strong&gt;:  --&amp;gt; &lt;/li&gt;
&lt;/ul&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Reylak</dc:creator><pubDate>Fri, 10 Jan 2014 14:31:18 -0000</pubDate><guid>https://sourceforge.net495cee7a2dedae6160e1f158faae3a15ab18513a</guid></item><item><title>After unloading and reloading a soundbank, cannot play the MOD again</title><link>https://sourceforge.net/p/microlua/tickets/34/</link><description>&lt;div class="markdown_content"&gt;&lt;p&gt;It has been reported that playing a MOD produces no sound after unloading and reloading its Soundbank.&lt;/p&gt;
&lt;p&gt;Investigation needed.&lt;/p&gt;&lt;/div&gt;</description><dc:creator xmlns:dc="http://purl.org/dc/elements/1.1/">Reylak</dc:creator><pubDate>Sun, 05 Jan 2014 11:04:38 -0000</pubDate><guid>https://sourceforge.netefdf445836d6b6d3c27f8ecebac0f92bc397a1bc</guid></item></channel></rss>