Open Source Linux Game Controller Software

Game Controller Software for Linux

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Browse free open source Game Controller software and projects for Linux below. Use the toggles on the left to filter open source Game Controller software by OS, license, language, programming language, and project status.

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  • 1
    antimicro

    antimicro

    Graphical program to map keyboard and mouse controls to a gamepad

    antimicro is a graphical program used to map keyboard keys and mouse controls to a gamepad. It's useful for using a gamepad on PC games that do not have any form of built-in gamepad support. This program can also be used to control any desktop application with a gamepad. On Linux, this means that your system has to be running an X environment in order to run this program. This program currently works with various Linux distributions, Windows (Vista and later), and FreeBSD, but with limited support for FreeBSD and Windows XP.
    Downloads: 2,576 This Week
    Last Update:
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  • 2
    Input Remapper

    Input Remapper

    An easy to use tool to change the behaviour of your input devices

    An easy-to-use tool to change the behavior of your input devices. Supports X11, Wayland, combinations, programmable macros, joysticks, wheels, triggers, keys, mouse movements and more. Maps any input to any other input.
    Downloads: 82 This Week
    Last Update:
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  • 3
    BikeControl

    BikeControl

    Do virtual gear shifting (and more) in any rider app

    BikeControl is a cross-platform tool aimed at enabling control of trainer apps (cycling/indoor training apps) using hardware controllers such as bike shifters, dedicated remotes (e.g. Zwift Click, Zwift Ride, Zwift Play), gamepads, or even generic Bluetooth HID devices. Instead of connecting to the trainer directly, BikeControl acts as a bridge: when you press a button or lever on your controller, it intercepts the input and simulates corresponding keyboard/mouse/touch events for your trainer application. This allows you to perform actions like virtual gear shifting, steering, changing workout intensity, controlling music, etc., even if the trainer app doesn’t natively support those controllers. It works on different platforms: on Android, it uses the AccessibilityService API to send simulated touches to whatever app window is active; on desktop (Windows/macOS), it can emulate key/mouse input via configurable keymaps so users can tailor controls.
    Downloads: 46 This Week
    Last Update:
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  • 4
    AntiMicroX

    AntiMicroX

    Program used to map keyboard buttons and mouse controls to a gamepads

    AntiMicroX is a graphical program used to map keyboard keys and mouse controls to a gamepad. This program is useful for playing PC games using a gamepad that do not have any form of built-in gamepad support. However, you can use this program to control any desktop application with a gamepad; on Linux, this means that your system has to be running an X environment in order to run this program. It allows mapping of gamepads/joystick buttons to: - keyboard buttons - mouse buttons and moves - scripts and apps - macros consisting of elements mentioned above This application is continuation of project called AntiMicro. Project site: https://github.com/AntiMicroX/antimicrox
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    Downloads: 455 This Week
    Last Update:
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  • 5
    joy2key

    joy2key

    Steer in GTBikeV with any unsupported joystick

    Map joystick buttons to keyboard keys, to steer in GTBikeV with any (unsupported) joystick. Uses Python Windows joystick API and sample code from How to generate keyboard events in Python? If your joystick has an analog stick you may prefer using x360ce for steering. You can still use joy2key to enable/disable auto drive and change radio station, just leave buttons 3 and 4 unmapped in x360ce.
    Downloads: 12 This Week
    Last Update:
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  • 6
    SDL_GameControllerDB

    SDL_GameControllerDB

    A community sourced database of game controller mappings

    SDL_GameControllerDB is a community-maintained database of game controller mappings designed to be used with the SDL (Simple DirectMedia Layer) library’s Game Controller API for both SDL2 and SDL3. Because many controllers report different axes and button layouts depending on platform and manufacturer, this project provides a large text database (gamecontrollerdb.txt) that maps those raw inputs to a standardized layout for consistent use in games and applications across Windows, macOS, Linux, Android, and other SDL-supported systems. Developers simply include or load the database file at runtime and call SDL’s API to add mappings, which enables out-of-the-box support for controllers that would otherwise behave unpredictably. The repository encourages community contributions so new or uncommon controllers can be added as they’re discovered and tested.
    Downloads: 9 This Week
    Last Update:
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  • 7
    Rainway: Game Streaming - Play Anywhere

    Rainway: Game Streaming - Play Anywhere

    Download Rainwayapp Play anywhere Your PC games on all your favorite

    All your PC games no matter where they're from. On all your screens at home and on the go.
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    Downloads: 50 This Week
    Last Update:
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  • 8

    dx ACE

    dinput & xinput wrapper that modulates the input of game devices

    dx (A)xis (C)ontrol (E)dition is a directinput and xinput API wrapper utility that modulates the input of game controller devices with the objective of getting better control.
    Downloads: 3 This Week
    Last Update:
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  • 9
    SDLJoytest is a program which will allow you to select from all joysticks found on the system (by SDL), and then test that selected joystick or other game controller. SDLJoytest requires X, SDL, libGL & libGLU and, of course, a joystick to test.
    Downloads: 2 This Week
    Last Update:
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  • 10
    Controller for Limited Dexterity

    Controller for Limited Dexterity

    Wireless computer game controller for people with low arm mobility.

    The computer game controller is an adaptable solution for somebody who can not use a keyboard and mouse comfortably. The user can control the computer by simulating keyboard presses and mouse clicks by pressing large buttons and using a joystick. These interfaces are more user friendly for somebody with low arm mobility. Given the large number of keys needed to play a game properly and the limited space on the armchair a solution was to set up nine select-able keys displayed on a screen where a joystick controls which button is highlighted, when the user presses an action button the key that is highlighted will be pressed on the computer. The controller's display first shows a menu screen where nine different profiles can be selected. These profiles hold different key presses for the game and other special features. For example Alien requires the left and right mouse buttons to be held together, this is done using one of the nine keys on the display.
    Downloads: 1 This Week
    Last Update:
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  • 11
    Game controller prototype project
    Downloads: 0 This Week
    Last Update:
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  • 12
    This application provides an easy to understand graphical interface for calibrating (and testing) analog gamecontrollers for Linux.
    Downloads: 0 This Week
    Last Update:
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  • 13
    MMVJ

    MMVJ

    Map Mouse/MIDI inputs to Virtual Joysticks with advanced transforms

    MMVJ - (Advanced) Mouse and MIDI to Virtual Joystick (Transforming) Mapper for Linux. https://github.com/leosat/MMVJ This is pre-release, please see the GitHub page for code download and build/usage instructions. Application allows creation of Virtual Joysticks, flexible mapping of multiple Mouse and MIDI input devices to Virtual Joystick controls, specifying transformation pipelines per-mapping including intuitive emulation of steering (with auto-centering, Force Feedback and the know-how of this application, "hands hold factor"), vehicle pedal-emulating filters, curves interpolation, integration, etc; all of the above using convenient YAML-based human-readable configuration file with hot-reload support on config changes with verification supporting configurable joysticks persistence. Application provides convenient command-line interface featuring general mapping mode, midi and mouse monitoring modes. Have fun!
    Downloads: 0 This Week
    Last Update:
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  • 14
    Sixaxis2mouse is a UNIX/Linux tool which translates Sixaxis (DualShock 3) PS3 controller input to mouse movement, keyboard input and/or command execution. Required: POSIX operating system (i. e. Linux), X11 and SDL.
    Downloads: 0 This Week
    Last Update:
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