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From: Bruce S. <bas...@nc...> - 2010-06-29 20:47:20
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You just have to do what it says: Each dimension of the texture must be a
power of 2. The image will then be stretched and/or compressed to fill the
rectangle you put it on.
Bruce Sherwood
On Tue, Jun 29, 2010 at 2:27 PM, Khaerul Adzany <kha...@gm...>wrote:
> Kadir, thank you for the hint! I think I didn't read the page thoroughly
> (shy)
>
> Now I have another (related) problem, as you can see in my code there is:
>
> width = 1840
> height = 321
> #an then resize
> im = Image.open('w-gauss_of_v1.1_0.50_04.png')
> im = im.resize((width,height), Image.ANTIALIAS)
>
> there are the size of the bitmap i'm using and I created a bitmap from
> a file an then re-size it, so after using a 'rectangular' as mapping
> mode in my materials.texture() my image isn't showing as I expected.
> So the real question is: how do you handle that kind of texture (not a
> power-of-2 sized texture)? (because I've red it at the example in the
> link that a texture has to have a power-of-2 size)
>
> --
> again, please, enlighten me
>
>
>
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