This is the main source code for the MakeHuman application as such. See "Getting started" below for instructions on how to get MakeHuman up and running. Mac users should be able to use the same instructions as windows users, although this has not been thoroughly tested. At the point of writing this, the source code is almost ready for a stable release. The testing vision for this code is to build a community release that includes main application and often-used, user-contributed plug-ins. We hope that the utility of this integrated functionality is sufficient to entice a larger cohort of testers who get value-added in exchange for the possibility of uncovering deficiencies in our application.
Features
- MakeHuman's shell plugin can make use of IPython / Jupyter
- MakeHuman depends on numpy, PyQt5 and PyOpenGL
- An alternative way to install dependencies is using pip
- There are three standard branches and some additional developer working branches
- The testing vision for this code is to build a community release
- Mac users should be able to use the same instructions as windows users
Categories
3D ModelingFollow MakeHuman
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